0.000 2020-11-19 01:09:13; Factorio 1.0.0 (build 54889, linux64, steam) 0.045 Operating system: Linux (EndeavourOS rolling) 0.045 Program arguments: "/media/niklas/916c3f64-69f2-445c-9335-3bf50a5e938b/Steam/steamapps/common/Factorio/bin/x64/factorio" 0.045 Read data path: /media/niklas/916c3f64-69f2-445c-9335-3bf50a5e938b/Steam/steamapps/common/Factorio/data 0.045 Write data path: /home/niklas/.factorio [152187/233202MB] 0.045 Binaries path: /media/niklas/916c3f64-69f2-445c-9335-3bf50a5e938b/Steam/steamapps/common/Factorio/bin 0.050 System info: [CPU: AMD Ryzen 5 2600 Six-Core Processor, 12 cores, RAM: 32127 MB] 0.050 Environment: DISPLAY=:0 WAYLAND_DISPLAY= DESKTOP_SESSION=/usr/share/xsessions/i3 XDG_SESSION_DESKTOP=i3 XDG_CURRENT_DESKTOP=i3 __GL_FSAA_MODE= __GL_LOG_MAX_ANISO= __GL_SYNC_TO_VBLANK= __GL_SORT_FBCONFIGS= __GL_YIELD= 0.050 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en] 0.104 Available displays: 2 0.104 [0]: SMS27A850 24" - {[1920,0], 2560x1440, SDL_PIXELFORMAT_RGB888, 60Hz} 0.104 [1]: PHL 243V5 24" - {[0,360], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz} 0.104 Failed to get primary display index, defaulting to 0. 0.132 Initialised OpenGL:[0] Radeon RX 570 Series (POLARIS10, DRM 3.39.0, 5.9.8-arch1-1, LLVM 11.0.0); driver: 4.6 (Core Profile) Mesa 20.2.2 0.132 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes 0.132 [Version] 4.6 0.132 Graphics settings preset: very-high 0.132 Dedicated video memory size 8192 MB 0.157 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 50.1116%] [DXT: high-quality] [Color: 32bit] 0.157 [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100] 0.162 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear 0.254 Info ModManager.cpp:253: Found duplicate mod Construction_Drones, using higher version (0.6.11 > 0.6.3). 0.258 Info ModManager.cpp:253: Found duplicate mod even-distribution, using higher version (0.3.14 > 0.3.13). 0.258 Info ModManager.cpp:253: Found duplicate mod even-distribution, using higher version (0.3.18 > 0.3.14). 0.260 Info ModManager.cpp:253: Found duplicate mod Fill4Me, using higher version (0.9.2 > 0.9.0). 0.261 Info ModManager.cpp:253: Found duplicate mod Fill4Me, using higher version (0.9.4 > 0.9.2). 0.262 Info ModManager.cpp:253: Found duplicate mod flib, using higher version (0.1.4 > 0.1.2). 0.262 Info ModManager.cpp:253: Found duplicate mod flib, using higher version (0.4.1 > 0.1.4). 0.289 Info ModManager.cpp:253: Found duplicate mod Krastorio2, using higher version (0.9.22 > 0.9.20). 0.303 Info ModManager.cpp:253: Found duplicate mod Krastorio2, using higher version (1.0.5 > 0.9.22). 0.338 Info ModManager.cpp:253: Found duplicate mod miniloader, using higher version (1.12.0 > 1.9.2). 0.345 Info ModManager.cpp:253: Found duplicate mod nixie-tubes, using higher version (0.18.3 > 0.18.2). 0.345 Info ModManager.cpp:253: Found duplicate mod nixie-tubes, using higher version (0.18.5 > 0.18.3). 0.349 Info ModManager.cpp:253: Found duplicate mod romulinhosresearchqueuealwaystrue, using higher version (1.2.0 > 1.1.0). 0.350 Info ModManager.cpp:253: Found duplicate mod RPGsystem, using higher version (1.0.50 > 0.18.47). 0.354 Info ModManager.cpp:253: Found duplicate mod stdlib, using higher version (1.4.5 > 1.4.3). 0.354 Info ModManager.cpp:253: Found duplicate mod StorageTank2, using higher version (0.5.3 > 0.5.2). 0.357 Info ModManager.cpp:253: Found duplicate mod Warehousing, using higher version (0.3.1 > 0.3.0). 0.367 Loading mod core 0.0.0 (data.lua) 0.450 Loading mod base 1.0.0 (data.lua) 0.748 Loading mod base 1.0.0 (data-updates.lua) 0.883 Checksum for core: 2630831588 0.883 Checksum of base: 3509992273 1.063 Prototype list checksum: 3301461508 1.093 Loading sounds... 1.124 Info PlayerData.cpp:70: Local player-data.json unavailable 1.124 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1605655546 1.242 Initial atlas bitmap size is 16384 1.276 Created atlas bitmap 16384x16384 [none] 1.279 Created atlas bitmap 16384x13176 [none] 1.279 Created atlas bitmap 8192x4208 [decal] 1.280 Created atlas bitmap 16384x5600 [low-object, linear-minification] 1.280 Created atlas bitmap 8192x3760 [mipmap, linear-minification, linear-magnification, linear-mip-level] 1.281 Created atlas bitmap 16384x5920 [terrain, mipmap, linear-minification, linear-mip-level] 1.281 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 1.281 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification] 1.281 Created atlas bitmap 4096x3088 [mipmap] 1.282 Created atlas bitmap 4096x2336 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 1.282 Created atlas bitmap 2048x224 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 1.282 Created atlas bitmap 8192x1428 [alpha-mask] 1.285 Created atlas bitmap 16384x14880 [shadow, linear-magnification, alpha-mask] 1.285 Created atlas bitmap 8192x2336 [shadow, mipmap, linear-magnification, alpha-mask] 1.292 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 1.643 Parallel Sprite Loader initialized (threads: 11) 9.098 Sprites loaded 9.108 Generated mipmaps (4) for atlas [3] of size 16384x5600 9.111 Generated mipmaps (3) for atlas [4] of size 8192x3760 9.115 Generated mipmaps (3) for atlas [5] of size 16384x5920 9.117 Generated mipmaps (3) for atlas [6] of size 4096x3216 9.118 Generated mipmaps (3) for atlas [7] of size 4096x1856 9.138 Generated mipmaps (3) for atlas [8] of size 4096x3088 9.139 Generated mipmaps (5) for atlas [9] of size 4096x2336 9.141 Generated mipmaps (3) for atlas [13] of size 8192x2336 9.146 Custom mipmaps uploaded. 9.290 Factorio initialised 20.714 Info AppManagerStates.cpp:910: Coinnecting to game: STEAM ID:({76561198076682934}) 20.714 Joining game STEAM ID:({76561198076682934}) 20.714 Info UDPSocket.cpp:33: Opening socket 20.720 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(Ready) to(Connecting) 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.897 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.947 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.964 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.964 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.964 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.964 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.964 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.964 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.964 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.964 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.964 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.964 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.964 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.964 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198076682934}): invalid state (WaitingForAccept) for packet type 24.980 Connection refused 24.980 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection. 24.980 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected) 24.981 Info SteamContext.cpp:436: Leaving lobby... 24.981 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=4 25.715 Info AuthServerConnector.cpp:97: Received key from auth server. 25.716 Info UDPSocket.cpp:218: Closing socket 25.716 Info UDPSocket.cpp:248: Socket closed 25.716 Joining game STEAM ID:({76561198076682934}) 25.716 Info UDPSocket.cpp:33: Opening socket 25.716 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(Ready) to(Connecting) 25.819 Info ClientSynchronizer.cpp:33: Initialized Synchronizer local peer(1) latency(32). 25.821 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap) 25.821 Info ClientRouter.cpp:221: ConnectionAccepted 25.986 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198076682934}): invalid state (Connected) for packet type 26.453 Info ClientMultiplayerManager.cpp:750: Received mapReadyForDownload 26.453 Downloading file /home/niklas/.factorio/temp/mp-download.zip (10579520 B, 21033 blocks) 26.460 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap) 77.555 Finished download (51 s, 10.5 MB, 207 kB/s) 77.576 Info ClientMultiplayerManager.cpp:730: updateTick(4294967295) map download finished creating scenario 77.576 Loading map /home/niklas/.factorio/temp/mp-download.zip: 10579520 bytes. 77.576 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap) 77.585 Loading level.dat: 28756357 bytes. 77.589 Info Scenario.cpp:187: Map version 1.0.0-0 78.202 Loading script.dat: 427 bytes. 78.204 Checksum for script /home/niklas/.factorio/temp/currently-playing/control.lua: 3931528263 78.214 Info ClientMultiplayerManager.cpp:578: UpdateTick(6640999) changing state from(ConnectedLoadingMap) to(TryingToCatchUp) 83.351 Info ClientMultiplayerManager.cpp:578: UpdateTick(6644377) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures) 83.450 Info ClientMultiplayerManager.cpp:578: UpdateTick(6644377) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame) 83.534 Info GameActionHandler.cpp:4725: UpdateTick (6644382) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect) 93.747 Info ClientSynchronizer.cpp:318: Latency changed to (10) 158.747 Info ClientSynchronizer.cpp:318: Latency changed to (9) 173.743 Info ClientSynchronizer.cpp:318: Latency changed to (11) 183.751 Info ClientSynchronizer.cpp:318: Latency changed to (10) 213.747 Info ClientSynchronizer.cpp:318: Latency changed to (11) 223.747 Info ClientSynchronizer.cpp:318: Latency changed to (10) 228.747 Info ClientSynchronizer.cpp:318: Latency changed to (9) 258.751 Info ClientSynchronizer.cpp:318: Latency changed to (11) 268.756 Info ClientSynchronizer.cpp:318: Latency changed to (9) 318.748 Info ClientSynchronizer.cpp:318: Latency changed to (11) 328.755 Info ClientSynchronizer.cpp:318: Latency changed to (10) 343.753 Info ClientSynchronizer.cpp:318: Latency changed to (9) 359.365 Info ClientSynchronizer.cpp:318: Latency changed to (10) 474.376 Info ClientSynchronizer.cpp:318: Latency changed to (9) 484.368 Info ClientSynchronizer.cpp:318: Latency changed to (11) 494.377 Info ClientSynchronizer.cpp:318: Latency changed to (9) 504.367 Info ClientSynchronizer.cpp:318: Latency changed to (11) 514.376 Info ClientSynchronizer.cpp:318: Latency changed to (10) 574.376 Info ClientSynchronizer.cpp:318: Latency changed to (9) 584.368 Info ClientSynchronizer.cpp:318: Latency changed to (11) 594.376 Info ClientSynchronizer.cpp:318: Latency changed to (10) 604.369 Info ClientSynchronizer.cpp:318: Latency changed to (9) 609.373 Info ClientSynchronizer.cpp:318: Latency changed to (32) 614.375 Info ClientSynchronizer.cpp:318: Latency changed to (34) 624.368 Info ClientSynchronizer.cpp:318: Latency changed to (10) 644.368 Info ClientSynchronizer.cpp:318: Latency changed to (9) 669.989 Info ClientSynchronizer.cpp:318: Latency changed to (11) 684.985 Info ClientSynchronizer.cpp:318: Latency changed to (10) 739.998 Info ClientSynchronizer.cpp:318: Latency changed to (11) 765.001 Info ClientSynchronizer.cpp:318: Latency changed to (10) 785.002 Info ClientSynchronizer.cpp:318: Latency changed to (9) 790.021 Info ClientSynchronizer.cpp:318: Latency changed to (10) 819.997 Info ClientSynchronizer.cpp:318: Latency changed to (11) 830.006 Info ClientSynchronizer.cpp:318: Latency changed to (10) 865.001 Info ClientSynchronizer.cpp:318: Latency changed to (9) 890.005 Info ClientSynchronizer.cpp:318: Latency changed to (10) 910.005 Info ClientSynchronizer.cpp:318: Latency changed to (9) 919.997 Info ClientSynchronizer.cpp:318: Latency changed to (11) 930.005 Info ClientSynchronizer.cpp:318: Latency changed to (9) 939.997 Info ClientSynchronizer.cpp:318: Latency changed to (11) 950.639 Info ClientSynchronizer.cpp:318: Latency changed to (9) 970.640 Info ClientSynchronizer.cpp:318: Latency changed to (10) 985.636 Info ClientSynchronizer.cpp:318: Latency changed to (9) 1005.635 Info ClientSynchronizer.cpp:318: Latency changed to (11) 1015.643 Info ClientSynchronizer.cpp:318: Latency changed to (10) 1025.634 Info ClientSynchronizer.cpp:318: Latency changed to (9) 1030.638 Info ClientSynchronizer.cpp:318: Latency changed to (14) 1035.643 Info ClientSynchronizer.cpp:318: Latency changed to (17) 1045.634 Info ClientSynchronizer.cpp:318: Latency changed to (11) 1065.634 Info ClientSynchronizer.cpp:318: Latency changed to (10) 1140.632 Info ClientSynchronizer.cpp:318: Latency changed to (11) 1150.638 Info ClientSynchronizer.cpp:318: Latency changed to (10) 1256.309 Info ClientSynchronizer.cpp:318: Latency changed to (9) 1291.304 Info ClientSynchronizer.cpp:318: Latency changed to (11) 1311.304 Info ClientSynchronizer.cpp:318: Latency changed to (10) 1756.974 Info ClientSynchronizer.cpp:318: Latency changed to (9) 1776.973 Info ClientSynchronizer.cpp:318: Latency changed to (10) 1852.620 Info ClientSynchronizer.cpp:318: Latency changed to (9) 1867.615 Info ClientSynchronizer.cpp:318: Latency changed to (11) 1902.612 Info ClientSynchronizer.cpp:318: Latency changed to (9) 1917.624 Info ClientSynchronizer.cpp:318: Latency changed to (10) 1927.615 Info ClientSynchronizer.cpp:318: Latency changed to (11) 1946.666 Error GameActionHandler.cpp:3340: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(6755938) serverCRC(736941080) localCRC(1911518423) 1946.667 Info ClientMultiplayerManager.cpp:578: UpdateTick(6755939) changing state from(InGame) to(DesyncedWaitingForMap) 1946.683 Error GameActionHandler.cpp:3340: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(6755939) serverCRC(2137703145) localCRC(627663398) 1946.785 Info ClientMultiplayerManager.cpp:744: updateTick(6755946) received player (2) desynced 1950.546 Info ClientMultiplayerManager.cpp:750: Received mapReadyForDownload 1950.546 Info ClientMultiplayerManager.cpp:578: UpdateTick(6755949) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload) 1950.547 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap) 1954.071 Downloading file /home/niklas/.factorio/temp/mp-download.zip (46285581 B, 92020 blocks) 1954.076 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap) 2173.827 Finished download (219 s, 46.2 MB, 210 kB/s) 2173.903 Info ClientMultiplayerManager.cpp:730: updateTick(4294967295) map download finished creating scenario 2173.903 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport) 2176.702 Info ParallelDesyncReportCreator.cpp:65: Created desync report 2176.713 Info ClientMultiplayerManager.cpp:144: Disconnecting multiplayer connection. Reason: Desynced. 2176.713 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(DesyncedCreatingReport) to(DisconnectScheduled) 2176.730 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation) 2176.830 Error ClientMultiplayerManager.cpp:98: MultiplayerManager failed: "Desynced." 2176.831 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(WaitingForDisconnectConfirmation) to(WaitingForUserToSaveOrQuitAfterServerLeft) 2176.831 Info ClientMultiplayerManager.cpp:891: Disconnect notification for peer (2) 2182.216 Info UDPSocket.cpp:218: Closing socket 2182.216 Info UDPSocket.cpp:248: Socket closed 2182.216 Joining game STEAM ID:({76561198076682934}) 2182.216 Info UDPSocket.cpp:33: Opening socket 2182.217 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(Ready) to(Connecting) 2182.330 Connection refused 2182.330 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection. 2182.330 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected) 2182.336 Info UDPSocket.cpp:218: Closing socket 2182.336 Info UDPSocket.cpp:248: Socket closed 2195.376 Info AppManagerStates.cpp:910: Coinnecting to game: STEAM ID:({76561198076682934}) 2195.376 Joining game STEAM ID:({76561198076682934}) 2195.376 Info UDPSocket.cpp:33: Opening socket 2195.377 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(Ready) to(Connecting) 2195.380 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 2195.380 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 2195.380 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 2195.380 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 2195.380 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 2195.380 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 2195.380 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 2195.380 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 2195.380 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198076682934}): invalid state (Connecting) for packet type 2195.497 Connection refused 2195.497 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection. 2195.497 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected) 2195.497 Info SteamContext.cpp:436: Leaving lobby... 2195.498 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=4 2196.240 Info AuthServerConnector.cpp:97: Received key from auth server. 2196.240 Info UDPSocket.cpp:218: Closing socket 2196.243 Info UDPSocket.cpp:248: Socket closed 2196.243 Joining game STEAM ID:({76561198076682934}) 2196.243 Info UDPSocket.cpp:33: Opening socket 2196.243 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(Ready) to(Connecting) 2196.357 Info ClientSynchronizer.cpp:33: Initialized Synchronizer local peer(1) latency(32). 2196.358 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap) 2196.358 Info ClientRouter.cpp:221: ConnectionAccepted 2196.474 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198076682934}): invalid state (Connected) for packet type 2196.524 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198076682934}): invalid state (Connected) for packet type 2197.024 Info ClientMultiplayerManager.cpp:750: Received mapReadyForDownload 2197.024 Downloading file /home/niklas/.factorio/temp/mp-download.zip (11613280 B, 23089 blocks) 2197.030 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap) 2277.038 Finished download (80 s, 11.6 MB, 145 kB/s) 2277.076 Info ClientMultiplayerManager.cpp:730: updateTick(4294967295) map download finished creating scenario 2277.076 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap) 2277.076 Loading map /home/niklas/.factorio/temp/mp-download.zip: 11613280 bytes. 2277.085 Loading level.dat: 31040042 bytes. 2277.089 Info Scenario.cpp:187: Map version 1.0.0-0 2277.751 Loading script.dat: 427 bytes. 2277.753 Checksum for script /home/niklas/.factorio/temp/currently-playing/control.lua: 3931528263 2277.765 Info ClientMultiplayerManager.cpp:578: UpdateTick(6770660) changing state from(ConnectedLoadingMap) to(TryingToCatchUp) 2285.852 Info ClientMultiplayerManager.cpp:578: UpdateTick(6775991) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures) 2285.949 Info ClientMultiplayerManager.cpp:578: UpdateTick(6775991) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame) 2286.033 Info GameActionHandler.cpp:4725: UpdateTick (6775996) processed PlayerJoinGame peerID(3) playerIndex(1) mode(connect) 2292.688 Info ClientSynchronizer.cpp:318: Latency changed to (10) 2337.692 Info ClientSynchronizer.cpp:318: Latency changed to (9) 2342.697 Info ClientSynchronizer.cpp:318: Latency changed to (10) 2357.693 Info ClientSynchronizer.cpp:318: Latency changed to (9) 2362.697 Info ClientSynchronizer.cpp:318: Latency changed to (10) 2382.697 Info ClientSynchronizer.cpp:318: Latency changed to (9) 2387.684 Info ClientSynchronizer.cpp:318: Latency changed to (10) 2407.684 Info ClientSynchronizer.cpp:318: Latency changed to (9) 2422.683 Info ClientSynchronizer.cpp:318: Latency changed to (10) 2483.347 Info ClientSynchronizer.cpp:318: Latency changed to (11) 2493.338 Info ClientSynchronizer.cpp:318: Latency changed to (10) 2513.355 Info ClientSynchronizer.cpp:318: Latency changed to (11) 2528.353 Info ClientSynchronizer.cpp:318: Latency changed to (10) 2558.360 Info ClientSynchronizer.cpp:318: Latency changed to (9) 2563.365 Info ClientSynchronizer.cpp:318: Latency changed to (10) 2824.064 Info ClientSynchronizer.cpp:318: Latency changed to (9) 2844.065 Info ClientSynchronizer.cpp:318: Latency changed to (10) 2869.052 Info ClientSynchronizer.cpp:318: Latency changed to (9) 2876.575 Error GameActionHandler.cpp:3340: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(6811348) serverCRC(4185633512) localCRC(428792447) 2876.576 Info ClientMultiplayerManager.cpp:578: UpdateTick(6811349) changing state from(InGame) to(DesyncedWaitingForMap) 2876.693 Info ClientMultiplayerManager.cpp:744: updateTick(6811356) received player (3) desynced 2880.494 Info ClientMultiplayerManager.cpp:750: Received mapReadyForDownload 2880.494 Info ClientMultiplayerManager.cpp:578: UpdateTick(6811358) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload) 2880.495 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap) 2883.533 Info BlueprintShelf.cpp:734: Saving blueprint storage. 2884.147 Downloading file /home/niklas/.factorio/temp/mp-download.zip (46402767 B, 92253 blocks) 2884.151 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap) 3103.493 Finished download (219 s, 46.4 MB, 211 kB/s) 3103.558 Info ClientMultiplayerManager.cpp:730: updateTick(4294967295) map download finished creating scenario 3103.558 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport) 3106.417 Info ParallelDesyncReportCreator.cpp:65: Created desync report 3106.430 Info ClientMultiplayerManager.cpp:144: Disconnecting multiplayer connection. Reason: Desynced. 3106.430 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(DesyncedCreatingReport) to(DisconnectScheduled) 3106.463 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation) 3106.580 Error ClientMultiplayerManager.cpp:98: MultiplayerManager failed: "Desynced." 3106.580 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(WaitingForDisconnectConfirmation) to(WaitingForUserToSaveOrQuitAfterServerLeft) 3106.580 Info ClientMultiplayerManager.cpp:891: Disconnect notification for peer (3) 3135.577 Info UDPSocket.cpp:218: Closing socket 3135.577 Info UDPSocket.cpp:248: Socket closed 3135.577 Joining game STEAM ID:({76561198076682934}) 3135.577 Info UDPSocket.cpp:33: Opening socket 3135.577 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(Ready) to(Connecting) 3135.930 Info ClientSynchronizer.cpp:33: Initialized Synchronizer local peer(1) latency(32). 3135.930 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap) 3135.930 Info ClientRouter.cpp:221: ConnectionAccepted 3136.597 Info ClientMultiplayerManager.cpp:750: Received mapReadyForDownload 3136.597 Downloading file /home/niklas/.factorio/temp/mp-download.zip (11654666 B, 23171 blocks) 3136.603 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap) 3136.603 Warning ClientMultiplayerManager.cpp:772: receivedScriptChecksums isn't empty when download starting. 3197.654 Finished download (61 s, 11.6 MB, 190 kB/s) 3197.698 Info ClientMultiplayerManager.cpp:730: updateTick(4294967295) map download finished creating scenario 3197.698 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap) 3197.698 Loading map /home/niklas/.factorio/temp/mp-download.zip: 11654666 bytes. 3197.708 Loading level.dat: 30918879 bytes. 3197.712 Info Scenario.cpp:187: Map version 1.0.0-0 3198.367 Loading script.dat: 427 bytes. 3198.370 Checksum for script /home/niklas/.factorio/temp/currently-playing/control.lua: 3931528263 3198.381 Info ClientMultiplayerManager.cpp:578: UpdateTick(6826600) changing state from(ConnectedLoadingMap) to(TryingToCatchUp) 3204.567 Info ClientMultiplayerManager.cpp:578: UpdateTick(6830679) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures) 3204.697 Info ClientMultiplayerManager.cpp:578: UpdateTick(6830679) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame) 3204.798 Info GameActionHandler.cpp:4725: UpdateTick (6830685) processed PlayerJoinGame peerID(4) playerIndex(1) mode(connect) 3214.922 Info ClientSynchronizer.cpp:318: Latency changed to (11) 3219.943 Info ClientSynchronizer.cpp:318: Latency changed to (9) 3224.933 Info ClientSynchronizer.cpp:318: Latency changed to (10) 3244.919 Info ClientSynchronizer.cpp:318: Latency changed to (11) 3254.922 Info ClientSynchronizer.cpp:318: Latency changed to (10) 3279.927 Info ClientSynchronizer.cpp:318: Latency changed to (11) 3289.918 Info ClientSynchronizer.cpp:318: Latency changed to (9) 3304.932 Info ClientSynchronizer.cpp:318: Latency changed to (10) 3329.936 Info ClientSynchronizer.cpp:318: Latency changed to (9) 3344.917 Info ClientSynchronizer.cpp:318: Latency changed to (10) 3430.586 Info ClientSynchronizer.cpp:318: Latency changed to (9) 3440.593 Info ClientSynchronizer.cpp:318: Latency changed to (10) 3450.586 Info ClientSynchronizer.cpp:318: Latency changed to (15) 3460.593 Info ClientSynchronizer.cpp:318: Latency changed to (12) 3490.602 Info ClientSynchronizer.cpp:318: Latency changed to (11) 3495.589 Info ClientSynchronizer.cpp:318: Latency changed to (10) 3500.597 Info ClientSynchronizer.cpp:318: Latency changed to (11) 3515.589 Info ClientSynchronizer.cpp:318: Latency changed to (10) 3545.599 Info ClientSynchronizer.cpp:318: Latency changed to (11) 3555.596 Info ClientSynchronizer.cpp:318: Latency changed to (10) 3570.586 Info ClientSynchronizer.cpp:318: Latency changed to (9) 3605.598 Info ClientSynchronizer.cpp:318: Latency changed to (10) 3640.597 Info ClientSynchronizer.cpp:318: Latency changed to (11) 3655.589 Info ClientSynchronizer.cpp:318: Latency changed to (10) 3741.310 Info ClientSynchronizer.cpp:318: Latency changed to (11) 3751.313 Info ClientSynchronizer.cpp:318: Latency changed to (10) 3766.315 Info ClientSynchronizer.cpp:318: Latency changed to (11) 3776.306 Info ClientSynchronizer.cpp:318: Latency changed to (10) 3831.302 Info ClientSynchronizer.cpp:318: Latency changed to (9) 3846.314 Info ClientSynchronizer.cpp:318: Latency changed to (10) 3911.306 Info ClientSynchronizer.cpp:318: Latency changed to (9) 3936.306 Info ClientSynchronizer.cpp:318: Latency changed to (11) 3946.314 Info ClientSynchronizer.cpp:318: Latency changed to (10) 4031.986 Info ClientSynchronizer.cpp:318: Latency changed to (9) 4046.998 Info ClientSynchronizer.cpp:318: Latency changed to (10) 4067.014 Info ClientSynchronizer.cpp:318: Latency changed to (11) 4151.985 Info ClientSynchronizer.cpp:318: Latency changed to (10) 4171.985 Info ClientSynchronizer.cpp:318: Latency changed to (9) 4176.989 Info ClientSynchronizer.cpp:318: Latency changed to (10) 4191.985 Info ClientSynchronizer.cpp:318: Latency changed to (9) 4226.997 Info ClientSynchronizer.cpp:318: Latency changed to (10) 4252.002 Info ClientSynchronizer.cpp:318: Latency changed to (9) 4256.372 Error GameActionHandler.cpp:3340: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(6893659) serverCRC(1490697461) localCRC(47815738) 4256.372 Info ClientMultiplayerManager.cpp:578: UpdateTick(6893660) changing state from(InGame) to(DesyncedWaitingForMap) 4256.488 Info ClientMultiplayerManager.cpp:744: updateTick(6893667) received player (4) desynced 4260.275 Info ClientMultiplayerManager.cpp:750: Received mapReadyForDownload 4260.275 Info ClientMultiplayerManager.cpp:578: UpdateTick(6893668) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload) 4260.276 Info ClientMultiplayerManager.cpp:578: UpdateTick(4294967295) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap) 4260.329 Error CrashHandler.cpp:621: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... Raw stacktrace: 0xcbd047, 0xe9aced, 0xd13d75, 0xd1418d, 0xd141e9, 0x3d6a0, 0x6b929f, 0xdfb5bb, 0xf22d4d, 0xf23f3a, 0x104fcf7, 0x11dec04, 0x1ea2340, 0x93e9, 0 4267.220 Warning Logger.cpp:522: Symbols.size() == 24, usedSize == 14 #0 0x0000000000e9aced in std::__uniq_ptr_impl >::_M_ptr() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:154 #1 0x0000000000d13d75 in std::unique_ptr >::get() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:353 #2 0x0000000000d1418d in std::unique_ptr >::operator->() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:347 #3 0x0000000000d141e9 in Logger::flush() at /tmp/factorio-build-jo6Nmq/src/Util/Logger.cpp:562 #4 0x000000000003d6a0 in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-build-jo6Nmq/src/Util/Logger.cpp:548 #5 0x00000000006b929f in GlobalContext::getMap() at /tmp/factorio-build-jo6Nmq/src/GlobalContext.cpp:1985 #6 0x0000000000dfb5bb in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-build-jo6Nmq/src/Util/CrashHandler.cpp:188 #7 0x0000000000f22d4d in CrashHandler::commonSignalHandler(int) at /tmp/factorio-build-jo6Nmq/src/Util/CrashHandler.cpp:624 #8 0x0000000000f23f3a in CrashHandler::SignalHandler(int) at /tmp/factorio-build-jo6Nmq/src/Util/CrashHandler.cpp:638 #9 0x000000000104fcf7 in ?? at ??:0 #10 0x00000000011dec04 in std::vector >::size() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/stl_vector.h:916 #11 0x0000000001ea2340 in ElectricSubNetwork::saveAdditionalNetworksOfOwnedSources(MapSerialiser&) const at /tmp/factorio-build-jo6Nmq/src/Energy/ElectricSubNetwork.cpp:159 #12 0x00000000000093e9 in ConstIntrusiveListIterator::operator++() at /tmp/factorio-build-jo6Nmq/src/Util/Container/IntrusiveList.hpp:505 #13 (nil) in ElectricNetwork::saveAdditionalNetworksOfOwnedSources(MapSerialiser&) const at /tmp/factorio-build-jo6Nmq/src/Energy/ElectricNetwork.cpp:303 #14 (nil) in ElectricNetworkManager::save(MapSerialiser&) const at /tmp/factorio-build-jo6Nmq/src/Energy/ElectricNetworkManager.cpp:87 #15 (nil) in Map::save(MapSerialiser&, ProgressObserver*) const at /tmp/factorio-build-jo6Nmq/src/Map/Map.cpp:1477 #16 (nil) in Scenario::saveMap(SaveType, PackageWriter&, TargetSerialiser&, ProgressObserver*, bool&) at /tmp/factorio-build-jo6Nmq/src/Scenario/Scenario.cpp:1005 #17 (nil) in Scenario::saveAs(Filesystem::Path const&, std::__cxx11::basic_string, std::allocator > const&, Filesystem::Path const&, ProgressObserver*, SaveType) at /tmp/factorio-build-jo6Nmq/src/Scenario/Scenario.cpp:904 #18 (nil) in ParallelScenarioSaver::doSave(ParallelScenarioSaver*) at /tmp/factorio-build-jo6Nmq/src/Scenario/ParallelScenarioSaver.cpp:99 #19 (nil) in std::default_delete::operator()(std::thread::_State*) const at /home/build/gcc-9.2-source/gcc-9.2.0/build/x86_64-pc-linux-gnu/libstdc++-v3/include/bits/unique_ptr.h:81 #20 (nil) in std::unique_ptr >::~unique_ptr() at /home/build/gcc-9.2-source/gcc-9.2.0/build/x86_64-pc-linux-gnu/libstdc++-v3/include/bits/unique_ptr.h:284 #21 (nil) in execute_native_thread_routine at /home/build/gcc-9.2-source/gcc-9.2.0/build/x86_64-pc-linux-gnu/libstdc++-v3/src/c++11/../../../../../libstdc++-v3/src/c++11/thread.cc:79 #22 (nil) in ?? at ??:0 #23 (nil) in ?? at ??:0 Stack trace logging done 4273.807 Warning Logger.cpp:522: Symbols.size() == 19, usedSize == 13 4273.807 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 4273.808 Error MessageDialog.cpp:53: Unable to show message dialog. SDL Error: [No message system available] 4273.808 Uploading log file 4273.820 Info SystemUtil.cpp:547: Started /media/niklas/916c3f64-69f2-445c-9335-3bf50a5e938b/Steam/steamapps/common/Factorio/bin/x64/factorio; trampoline PID: 1193851